KOTA KINABALU: Four Keningau Vocational College students made history when they became the first team to receive a grant to implement the Science, Technology, Engineering, Arts and Mathematics (STEAM) project from the Awesome Foundation, an international association from the United States.
The students Alesyah Asa, Nur Syahirah Ariffin, Gabriella George and Nezatul Fazlyin Zainal managed to get the grant of USD1,000 (RM4,165) after beating 77 other teams who also applied for the grant.
The decision was announced today on the association’s website.
Their mentor, Mohd Al-Khalifa Mohd Affnan in a statement said, STEAM is a new category introduced by the association and the project implemented by the Keningau Vocational College team was the first project selected to receive the grant.
“The team started their STEAM project last year. They conduct workshops, competitions and exhibitions involving drones, robots, three-dimensional printing as well as coding for students and teachers at the college.
“They plan to expand the project and need funds to do so. Hence, they tried their luck by applying for a grant from The Awesome Foundation which is a reputable charity association that gives grants based on themes such as special needs education and vegan diet,” he said.
Mohd Al-Khalifa, who is also an English as well as Information and Communication Technology teacher at the vocational college, said the four students would use the grant to purchase more sophisticated and durable equipment.
He said one of the objectives of the STEAM project was to help those not exposed to the latest technology such as the rural population as well as to empower and increase the number of women involved in the field in line with the Industrial Revolution 4.0.
“The team is also determined to increase the participation of students with special needs such as those with hearing problems by providing them with the necessary guidance,” he said.
Meanwhile, Keningau Vocational College director J[email protected] Sabin is proud of the perseverance of the students involved in helping the community by holding various STEAM programmes, thus demonstrating the role of education in cultivating human values.